An Egyptian setting of dystopian tech, gods, and monsters for the :Otherscape Mythic Cyberpunk RPG + Neuro:OS, a cyberspace expansion
Latest Updates from Our Project:
:Otherscape Maps & Tokens Pack first look!
7 days ago
– Sat, Sep 26, 2026 at 10:04:35 AM
Hey there Cairo Megacity punks resisting devious Ennead execs wishing to 'Defy Death'!
It's been two weeks since our last update and we have some new content to share with you. Let's dig in!
Trouble brews within the heavy stone slabs of the reconstructed Oseirion temple which sits atop the Ennead HQ in the Cairo Megacity's notorious Djed tower.
The Maps & Tokens Pack is sending out!
The :Otherscape Maps & Tokens Pack, intended to be used alongside the Cairo campaign 'Defying Death', is being sent out now to backers via DriveThruRPG.
This is a first showing of this accessory, so some changes are still possible before its final release. Please use the Cairo errata thread below to give us feedback about the contents of this accessory, or if you find any mistakes and other glitches.
If you spot typos or mistakes in any of the previously released materials, or if you have any other feedback for us, please let us know on the Discord threads below:
The :Otherscape Maps & Tokens Pack contains six maps depicting some of the most pivotal battle scenes from the six Jobs of the Cairo:Otherscape campaign found in chapter 5 of the book - 'Defying Death'.
Rogue Car (Job 1 - Night Train): this scene sees the crew battling a menacing Ennead Reaper atop a a rogue metro car in the dilapidated Cairo Megacity underground tunnels.
Yacht Chase (Job 2 - Pirated): a high-speed boat chase takes place along the Mediterranean coast between the mostly submerged sections of the district of Damietta.
Mall Assault (Job 3 - Eye for an Eye): during this scene, the crew faces an onslaught from RMC forces who are trying to overwhelm a Binary Rot stronghold in an abandoned mall.
Pharos Tower (Job 4 - Knowledge Burns): atop the observation deck of the new Pharos Tower - a futuristic reconstruction of the Great Lighthouse of Alexandria - the crew intervenes in a nanotech handoff.
Oasis Heist (Job 5 - The Oasis Heist): in the luxurious Oasis district, the crew infiltrates a flashy mansion gala to steal an invaluable artifact under heavy (and magical) security; a sneaky master thief is interested in acquiring the item as well.
Oseirion (Job 6 - Return of Osiris): the crew's inevitable final confrontation against the Ennead exec who wishes to defy death takes place at a tech-laden reconstructed temple in the upper levels of the Ennead's Djed tower headquarters.
The token sheet includes 44 standard round tokens (25mm), 4 large round tokens (40mm), and 6 square tokens for representing environmental tags and effects
Besides the six battle maps, this pack contains 54 tokens depicting PCs, NPCs, adversaries, drones, and even environmental obstacles that may be introduced as tags and effects to each of the scenes.
These tokens contain Job-specific characters for particular scenes (e.g. Alec Bandwithe and Kuroiwa Katashi from Job #4) but also more generalized tokens that can be used in multiple scenes, such as RMC mercs, Binary Rot punks, Ennead Reapers, drones, and more.
With both the choice of map locations and when compiling the tokens roster, we tried to not only depict action scenes for the Cairo campaign, but also to provide you with enough of a variety so that you may use them alongside your own Jobs, whether they take place in Egypt or in any other :Otherscape Megacity.
The next release
Our next update will be on October 16th.
For the next update, we'll aim to share the Adversary Deck and the Cairo/Neuro MC Screen.
The :Otherscape Adversary Deck contains 40 Challenge cards for the six Jobs of the Cairo campaign as well as the six standalone Neuro Jobs. The cards are split between a player-facing side featuring the Challenge’s image, name, and some flavor and an MC-facing side providing all of the Challenge’s game mechanics.
The newly-styled Cairo/Neuro MC Screen includes essential elements from the original :Otherscape MC Screen alongside new features introduced in the new books, like magic in Cairo and expanded rules for Harnessing and hacking in Neuro.
We'll continue to work on the books and accessories, adding missing art, correcting any mistakes that are found, and finalizing all assets in preparation for print.
Timeline estimate
We anticipate that we'd be able to send final files for this project by the end of October, followed by going to print in November, and with physical delivery early next year. We'll continue to keep you posted if anything changes in regards to our expected fulfillment timeline.
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That's it for today - see you in the next one!
- Omer and the Son of Oak team
First look at the Cairo/Neuro character pack!
22 days ago
– Sat, Sep 12, 2026 at 06:48:58 AM
Hey there Agdaa' Naas supporters and Apotheosis preventers (or enablers)!
Two weeks have passed since our last update and we have some new materials to send your way. Let's get stuck in!
During Apotheosis, literal gods can easily lay waste to entire cyberspace domains, claiming them as their own realms of Mythos. Check out this piece of Kali the Destroyer by Alejandra Pinal.
The Cairo/Neuro character pack is sending out!
The pregen character pack for Cairo and Neuro is being sent out now to backers via DriveThruRPG. This is a first showing of this accessory, so some typos or other mistakes might still appear. Please use either of the Cairo/Neuro errata threads below to help us catch those pesky glitches.
We have continued to refine the layout and applied fixes where those were needed to both the Cairo and Neuro books. The newest versions of the Neuro:Otherscape Playtesting Copy (v0.8) and the Cairo:Otherscape Playtesting Copy (v0.93) are now being updated to your DriveThruRPG libraries.
If you spot typos or any other mistakes, or if you have any other feedback for us, please let us know on the Discord threads below:
If you did not get your copy, or if you ran into any issues with receiving content updates, please reach out to [email protected]
Release highlights
The Cairo/Neuro pregen character pack includes 20 characters for your players to use during your :Otherscape games - 10 rugged Cairo-dwelling characters, and 10 cyberspace-focused characters for Neuro.
The Cairo Crew:
Za8loul - a data devouring ghoul brought back from the dead with the help of Binary Rot allies
Tammer the Tank (Tx3) - an Agdaa' Naas affiliated construction worker who's not afraid to get his hands dirty
Mayar - a dedicated healer with powers from the goddess Isis hunted by her former Ennead employers
Hāla - a Jinn dually existing in meatspace and cyberspace, his heart burns with forbidden love for a mortal human
Zizi - a lowly market runner possessing a magical family heirloom that might help to boost her up the ranks of Agdaa' Naas
Naged - a Binary Rot defender seeking to unite the downtrodden against Cairo-OS and the Evil Eye
Amgad - a Zabbaleen tinkerer with a robot pal and hover truck scavenging for the resistance one junk heap at a time
Juniper - an archeologist turned cat burglar to repay her father's debts to the Sebayt Cartel
Star Eyes - a desert nomad and ex-RMC merc reaching for each new day with a hopeful gaze
Rouqaya - a double-dealing tech-loving smuggler aided by many cargo and scout drones
The Neuro Crew:
Rooster - the charming leader of a hacker group utilizing the powers of Kartikeya, the Hindu god of war
Red Line - the uploaded mind of a child racing genius searching for other uploaded kids that are orphaned of body
Bushi - a trained historian with the avatar of a master duelist samurai and his loyal hacking AI naginata
Lycan Sub-Scribe - a lycanthropy infected investigative journalist taking on the big corps both on and offline
Quarantine - a former corporate coder who has donned the avatar of a cowboy virus wrangler to make the web safer
Toon - the 2D avatar of a cartoon character, a courier of sensitive data moving through literal cracks in the system
Zero-Day - the prophet of a coming Apotheosis apocalypse, a seer who can see the flaws in code and digital infrastructure
Graybeard - a sea shanty singing data fisher scouring for useful intel on the net, assisted by the ghosts of the dead
COD3 FORG3R (Code Forger) - a former test pilot using the powers of Hephaestus to forge new worlds in cyberspace - [art for this character is still being finalized so only their stats are included in this release]
Oddsmaker - a gambling con artist tilting the odds their way with magic to exploit gaming industry mega-sites
The updates to this release of the Neuro playtesting copy (v0.8) include the following:
Chapter cover art was added to chapters 2, 3, and 5. Additional art pieces were added or corrected.
Layout and design were further streamlined.
Some other corrections and fixes were applied.
The updates to this release of the Cairo playtesting copy (v0.93) include the following:
Chapter cover art was added to chapter 4, and the cover that was previously there was moved to the chapter 2 cover (as originally intended).
Layout and design were further streamlined.
Some other corrections and fixes were applied.
The next release
Our next update will be on September 25th.
For this next update, we'll aim to share the Maps & Tokens Pack. This helpful accessory is crafted to be used alongside the Cairo campaign Defying Death and contains six battle maps - one for each job's pivotal battle scene - as well as over 50 tokens representing player characters, adversaries, drones, and even environmental obstacles present in those scenes.
We'll continue to work on the books and the pregens, adding missing art assets and correcting any mistakes that are found.
Timeline estimate
We anticipate that we'd be able to send final files for this project by the end of October, followed by going to print in November, and with physical delivery early next year. We'll continue to keep you posted if anything changes in regards to our expected fulfillment timeline.
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That's it for today - see you in the next one!
- Omer and the Son of Oak team
All Neuro Jobs now in the Playtesting Copy!
about 1 month ago
– Fri, Aug 28, 2026 at 10:08:42 AM
Hello there wired mercs harnessed into infinite lands of peril and possibility!
It's been three weeks since our last update and we have some new content to share with you. Let's get to it!
Harnessed minds of the "terminally online" drifting through cyberspace.
Neuro:Otherscape Playtesting Copy v0.7 and Cairo:Otherscape Playtesting Copy v0.92 are sending out!
New materials from Neuro are added to the playtesting copy in this update. This time it's the rest of Chapter 5: Jobs Bulletin, which includes the four remaining Jobs - Jobs #2, #4, #5, and #6. We also added the table of contents and appendices at the end.
We have continued to refine Cairo's layout and applied fixes where those were needed.
The updated version of the Neuro:Otherscape Playtesting Copy (v0.7) and the newest version of the Cairo:Otherscape Playtesting Copy (v0.92) are now being sent out to backers via DriveThruRPG.
If you spot typos or any other mistakes, or if you have any other feedback for us, please let us know on the Discord threads below:
If you did not get your copy, or if you ran into any issues with receiving content updates, please reach out to [email protected] .
Release highlights
The updates to this release of the Neuro playtesting copy (v0.7) include the following:
Four more cyberspace-oriented Jobs were added to Chapter 5:
Job #2 - Communications Breakdown, survival takes precedence over job objectives in this heist that goes wrong, with undertones of psychological horror and political intrigue.
Job #4 - Completed Circuit, the crew engages in industrial espionage under an unusual cover: a high intensity digital race through the hardware of a prototype android.
Job #5 - The House Always Wins, a noir inspired investigative adventure featuring the seedier side of cyberspace in the form of the Xibalba Strip, a row of online casinos that have turned into the Mayan underworld.
Job #6 - Sea Change, a casual shopping montage turns into an epic action job with the future of the whole of the global economy on the line, as Viking-obsessed raiders attempt to bring on the apocalypse.
A table of contents and appendices were also added to the layout.
Here are a couple preview spreads from these new materials:
The updates to this release of the Cairo playtesting copy (v0.92) include the following:
Layout and design were further streamlined.
Some other small corrections and fixes were applied.
The next release
Our next update will be on September 11th.
Starting with the next update, we'll switch our new release focus to this campaign's accessories: the new Character Pack, the two card sets - the Adversary Deck and the Loadout Deck - the Maps & Tokens Pack, and the new MC screen.
For this next update, we'll aim to share the Cairo/Neuro Character Pack: 20 pregen characters showcasing the best and most exciting of what Cairo and Neuro characters can be, featuring 10 characters for the Cairo book and 10 for the Neuro book.
We'll also continue to streamline both books' layout, adding missing art pieces, and correcting any mistakes that are found. We'll release additional updates to the playtesting copies of the books as needed over the next weeks.
Timeline estimate
We are experiencing a bit of a bottle neck with art production which is taking longer than we had anticipated. We're doing our best to hurry things as best we can, but good art often takes time.
If art production proceeds well enough, we anticipate to send final files for this project by the end of October. Then, we can be ready for print by November with physical delivery early next year.
We'll continue to keep you posted if anything changes in regards to our expected fulfillment timeline.
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That's it for today - see you in the next one!
- Omer and the Son of Oak team
Neuro Jobs added to the Playtesting Copy!
about 2 months ago
– Fri, Aug 07, 2026 at 11:26:49 AM
Hi there frontier prospectors panning for crypto on the fringes of cyberspace!
It's been two weeks since our last update and we have some new materials to share with you. Let's dig in!
In the fringe communities that would eventually become the Frontier, many head out to the wilds on the hunt for crypto.
Neuro:Otherscape Playtesting Copy v0.6 and Cairo:Otherscape Playtesting Copy v0.91 are sending out!
New materials from Neuro are added to the playtesting copy in this update. This time it's the rest of Chapter 2: Zoom & Enhance, which includes the Neuro Cyberspace Catalog and Cyberspace Variations, as well as two Jobs out of Chapter 5: Jobs Bulletin - Job #1: Dead Snake Ravine and Job #3: As You Set Out for Ithaca.
We have continued to refine Cairo's layout, adding art and decorations, and applying fixes where those are needed.
The updated version of the Neuro:Otherscape Playtesting Copy (v0.6) and the newest version of the Cairo:Otherscape Playtesting Copy (v0.91) are now being sent out to backers via DriveThruRPG.
If you spot typos or any other mistakes, or if you have any other feedback for us, please let us know on the Discord threads below:
If you did not get your copy, or if you ran into any issues with receiving content updates, please reach out to [email protected] .
Release highlights
The updates to this release of the Neuro playtesting copy (v0.6) include the following:
Chapter 2 - Cyberspace Catalog: a trove of new loadout items for your Neuro characters and their cyberspace avatars to gear up on.
Chapter 2 - Cyberspace Variations: suggestions for alternative rules that change how cyberspace feels and what’s possible within it.
Chapter 5 - two cyberspace-oriented Jobs: Dead Snake Ravine, a gunslinging ride through an Old West playground, with an ambush and monster to boot ; As You Set Out for Ithaca, a surreal journey through the reaches of cyberspace, trapped in an ancient narrative pattern at the whim of a nascent god.
Here are a couple preview spreads of these new materials:
The updates to this release of the Cairo playtesting copy (v0.91) include the following:
More character and scene art was added.
Layout and design were further streamlined.
Some other small corrections and fixes were applied.
Blood rituals dedicated to the goddess Anat turn RMC mercs into unstoppable berserk shock troops and terrifying battlefield butchers.
The next release
Our next update will be on August 21st.
For the next update, we'll aim to add the rest of Chapter 5 to the Neuro Playtesting Copy: four more cyberspace-focused Jobs which will bring the final tally to six. We'll also start finalizing the layout and page design, adding more scene and character art in the process.
We'll continue to improve the layout and design of the Cairo setting book, adding what's left of the missing art, and fixing any last typos or other corrections that are found.
Once both books are finalized, we'll switch our focus to the character pack, card sets, maps & tokens, and other accessories from this campaign.
Timeline estimate
A full digital release of the two books is estimated for early September with the rest of the accessories released by late September. We plan to be ready for print by October with physical delivery at the end of the year.
We'll continue to keep you posted if anything changes in regards to our expected fulfillment timeline.
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That's it for today - see you in the next one!
- Omer and the Son of Oak team
Chapter 2: Zoom & Enhance added to Neuro Playtesting Copy!
2 months ago
– Fri, Jul 24, 2026 at 11:14:50 AM
Hey there wired bot wranglers and zealous acolytes of digital gods!
Two weeks have passed since our last update and we have some new content to share with you. Let's get right to it!
In Neuro:Otherscape you can play as Crowdfunded Hitmen. Makes you wonder what the stretch goals are like...
Cairo:Otherscape Playtesting Copy v0.9 and Neuro:Otherscape Playtesting Copy v0.5 are sending out!
New materials from Neuro are released in this update. This time from Chapter 2: Zoom & Enhance, which focuses on new player options for character creation of cyberspace-oriented characters.
We have continued to refine Cairo's layout, adding art and decorations, and applying fixes where they are needed.
The newest version of the Cairo:Otherscape Playtesting Copy (v0.9) and the updated version of the Neuro:Otherscape Playtesting Copy (v0.5) are now being sent out to backers via DriveThruRPG.
If you spot typos or any other mistakes, or if you have any other feedback for us, please let us know on the Discord threads below:
If you did not get your copy, or if you ran into any issues with receiving content updates, please reach out to [email protected] .
Release highlights
The updates to this release of the Cairo playtesting copy (v0.9) include the following:
More character and scene art was added, mostly in chapters 1 and 5.
Layout and design were further streamlined.
Some other small corrections and fixes were applied.
One of the new scene arts that was added to Chapter 5: Defying Death. A death-defying escape from quite an explosive situation. By artist Rodrigo Artuso.
The updates to this release of the Neuro playtesting copy (v0.5) include the following sections from Chapter 2:
New Character Tropes - Cyberspace is full of the visionary, the desperate, the hateful, the hopeful, the addicted, and the lost. Get to know the usual suspects of the cyberspace crowd with these new character tropes.
A host of new theme kits for all theme types - Self, Mythos, and Noise - to help you create new Neuro characters quickly and easily.
New Specials that can be picked up as upgrades for cyberspace-focused characters and crews.
Here are a couple preview spreads from Chapter 2:
The next release
Our next update will be on August 7th.
For the next update, we'll add the rest of Chapter 2 to the Neuro Playtesting Copy, which includes the Neuro Cyberspace Catalog with a trove new loadout items for your characters, and Cyberspace Variations - suggestions for alternative rules that change how cyberspace feels and what’s possible within it. We'll also aim to include at least a couple of Jobs from Chapter 5.
We'll continue to improve the layout and design of the Cairo setting book, adding what's left of the missing art, and fixing any last typos or other corrections that are found.
Once both books are finalized, we'll work to finalize the character pack, card sets, maps & tokens, and other accessories from this campaign.
Timeline estimate
A full digital release of the two books is estimated for late August with the rest of the accessories released by mid September. We plan to be ready for print by late September or October with physical delivery at the end of the year.
We'll continue to keep you posted if anything changes in regards to our expected fulfillment timeline.